A video game is more than just the sum of all of its pieces. A game contains a unique synergy in that after it is finished, it becomes more unique. Creating this distinct ‘synergy’ involves excellent computer skills, technical knowledge, and also a sense of art & design. It is almost like having the brains of Albert Einstein and Leonardo da Vinci combined into one! Game development usually takes on several processes, namely:
Generating a unique game design idea
Creating storyboards and sketches of the entire game world, characters and action
Listing details of the game
Combining concepts together in a unique ‘design document’ (similar to a movie script) that describes what the game is all about
Here are several basic tips that you should remember when developing your game’s blueprint:
The game should be something very easy to learn but hard to master. Try to come up with a game idea that is simple yet deep.
The game should be intuitive, fun, fair and accessible. In a nutshell, a game’s subject-matter should be something that your target audience already knows and loves to do, or is maybe something ‘worth trying’ as soon as it gets released in the market. If a game appears to be too unknown and weird to the public after getting a thirty second preview, then it is already considered ‘inaccessible’– it is something beyond the audience’s reach and therefore people will not purchase it.
The game’s user interface should be similar to standard usage. Online gaming players have already adopted their own form of standard language when it comes to controls. Don’t let the players use their left index finger for the character to jump when everyone else uses the A or B button.
Create equilibrium between control and user friendliness. If you give players more control, the more complicated their burden becomes. Always remember to keep ideas, concepts, themes simple.
Clearly differentiate video games from computer games. Video games are those typically played in a den or in the living room by players who would prefer more action rather than intellect or emotion. Computer games are usually played in a home office or office, usually by more mature, intellectual, and older players. Always remember to keep your target audience in mind.
It would be better to do two things excellently rather than ten things poorly. Simple game designs are better compared to the complex ones, and game quality should never be compromised.
Pictures will always be worth thousands of words. Chart, diagrams, illustrations, and tables are very illustrative and helpful. Keep those prose brief and concise and do not leave anything unexplained.
Hire a professional game tester. Get someone who has played numerous games on different platforms, handheld devices, and consoles. Closely consider their comments, criticisms and recommendations. Redesign your game as necessary so that you won’t be humiliated for a sub-par and mediocre video game.
Create a catchy one sentence description for your new game. Make sure you develop a brief statement that highlights the game’s essence and other key features.
Gina Kraft wrote the article for Game Shastra. Gina is a supporter of Game Shastra specially, their game design, game programming, and game development areas.
Article Source: http://EzineArticles.com/expert/Gina_Kraft/750034